Select Visible/Hidden ObjectsA script I wrote to more efficiently clean up CAD models. The script will render your view, and scan each pixel for an object. Everything that isn't visible to the camera will be selected. The script can setup a whole camera array, scanning the scene from multiple angles. Due to the inner workings of this, all render settings will be lost as the script depends on the Scanline renderer.
|
Quick Link LockerQuickly lock or unlock translation, rotation and/or scale of selected objects. Since 3dsMax has the terrible habit of letting you accidentally move your camera, I created this script to quickly lock cameras and object in place.
|
Object ID & V-Ray MultiMatte HandlerThe Multimatte render element in V-Ray is one of the most powerful render layers you can have, and is usually a must to have for any proper compositing, but setting it up is rather cumbersome and requires a lot of clicks along with you keeping tabs on all the IDs you use. This script quickly lets you select objects and assign an unique ID. Once done, it can set up all render layers accordingly. Does only work on Object IDs, not Material IDs. V-Ray required.
|
Show Projection PathA small script to visualize and bake the projection path of any animated object. Real world scale is a must for this to be correct. Any object that has the transform keyed should work. Set the timeline slider at the last key frame and hit Calculate to look at the correct projection path. Good for animating correct physics.
|
Maya-like Time Line
If you have ever animated in Maya, you have probably worked with the time line/time slider there. It makes it easy to isolate a selection of frames while you work. This script is a quick and simple menu that mimics that same functionality.