TROND HILLE - TECH ARTIST
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VEX - Remove intersecting points

8/19/2018

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While working on a sand simulation, I wanted to make sure I didn't have any intersection in my source. So I wrote this VEX script that takes incoming points, check the pscale attribute, and removes whichever point has the smallest value. Keeping the large one. 

The method is a bit overly aggressive, so I think some refining is needed. If anyone have ideas for that, let me know! 

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    Just my own creative space for sharing simple scenes, ideas and thoughts. 

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  • Home
  • Portfolio
    • Stills
    • VFX and Animations
    • RnD & Tests (Instagram)
  • Scripts
  • BLOG
  • About
  • LinkedIn
  • Contact